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verview of images in game programming A short overview of the most common image types used in game programming: JPEG, GIF and PNG. Discusses their advantages and disadvantages.
3 base classes for a Java game programmer The following article describes a system of three classes I wrote for making Java games. You may use them for learning or for making your own games. You will only need to extend one of them, while the classes I wrote handle input (by listening to it,...
Scaling Web services and applications with JavaGro... As the J2EE platform has matured, it has opened up the opportunity to deploy commodity servers in networked cluster configurations for scaling of Web services and Web applications at the Web tier. These commodity servers, interconnected through commodit...
Out of the Sandbox Get your applet out of the sandbox. This guide takes you through the steps involved in creating digitally signed applets. These trusted applets can overcome the restrictions placed by the sandbox such accessing local files and folders.
Constructors A constructor is used when creating an object from a class. The constructor name must match the name of the class and must not have a return type. They can be overloaded, but they are not inherited by subclasses.
EJB 3 and Struts Framework Tutorial using JBoss This tutorial explains how to create a complete web application using EJB 3 and the Struts Framework. Step by step the web application is created. Full source code is provided as well. As applicationserver JBoss is used but you may replace it by any EJ...
Extending Ant to support interactive builds Ant, from Jakarta project at the Apache Foundation, has become a de facto standard for building Java projects. You may already be using it to create automatic builds. It's easy enough to tailor those builds to your needs by customizing the build files; ...
Using XML and JSP together XML and JSP are two of the hottest buzzwords these days. This article shows how you can use these two technologies together to make a dynamic Website. You also get a look at code examples for DOM, XPath, XSL, and other Java-XML techniques.
User interface logic in use case modeling
This article leads you into the gray zone between modeling and method, with a look at requirements gathering via use case modeling. In particular, this article focuses on the relationship between user interfaces, system interfaces, and use case descript...
Thread synchronization Every object in Java code has one lock, which is useful for ensuring that only one thread accesses critical code in the object at a time. This synchronization helps prevent the object's state from getting corrupted.
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